Dokument jest ciągle modyfikowany. Część może byc nieprzetłumaczona z francuskiego, który jest podstawowy.
The current version of Reeborg’s World still has room for improvement. Feel free to report any suggestions for improvements at https://github.com/aroberge/reeborg/issues
input() typically cannot be used successfully with programs in Reeborg’s World. The reason for this is rather technical.
Skulpt, an incomplete version of Python 2, apparently uses something called suspensions to allow pausing the program’s interpretation. (https://github.com/skulpt/skulpt/search?utf8=%E2%9C%93&q=suspension) If Brython were to implement a similar approach, using input() effectively in robot programs could become a possibility.
When highlighting is enabled/requested, the program run is not simply that written by the user but includes some additional information so that the line about to be executed can be highlighted in the code editor. This additional information is inserted by a simple program (https://github.com/aroberge/reeborg/blob/master/src/libraries/brython/Lib/site-packages/highlight.py) which only perform a superficial analysis of the user’s program. This information is used during the playback (https://github.com/aroberge/reeborg/blob/master/src/js/recorder.js#L109).
In the absence of a robust highlighting procedure, it may very well happen that requesting code highlighting will result in the insertion of lines of code that will raise Exceptions when the Python program is executed.
This highlighting is only available for Python programs.
Given the design decision that has been made to not save any information from users on the site and not requiring any login, coupled with the absense of a clear and well-defined tutorial, no gamification is currently possible. http://en.wikipedia.org/wiki/Gamification
Given enough, well-designed tasks readily available, it would be possible to implement a per browser based approach (using either cookies or local storage) for gamification. Alternatively, one could have a way to save the current “accomplishment status” (encoded in some way as to help prevent “cheating”)) in a file, and load such file so that the status could be transported to update the status in another browser.
Ideally, there should be a simple single-file (zipped) containing a all relevant files that could be used to make a copy of the entire site on a school’s website: this could be required by some schools which limit access to a small number of external sites. However, I have not received any such request yet.
Currently, if a Python program fails with some types of errors like SyntaxError, IndentationError, or NameError, some limited analysis is performed in an attempt to identify some common mistakes (e.g. missing colons, or missing parentheses). This could be expanded to cover more types of errors and identify more potential problems.
It has been suggested that if a program runs successfully, but a given task has not been accomplished successfully, that a program be analyzed to look at common errors (e.g. writing if object_here:, which would be treated as being always True instead of if object_here():) and report if any such errors are identified.